![]() The terrain is strictly 2D but contains height values which allow it to act as a 3D surface. The game features a physics engine which governs projectiles, explosions and wreckage. ![]() There are two story-related factions which, while aesthetically different, have a similar set of units. There are a few highly-advanced units which are invaluable combat-wise, such as nuclear missile launchers which have unlimited range and very high damage. The game's interface consists of construction and command buttons (depending on the unit selected), unit status information, resource information on the production of Energy and Metal, and a minimap which gives an overview of the game's battlespace- the visibility of which may be hindered by fog of war, necessitating the use of radar or scout units. Effective play is usually characterized by consideration of these attributes, as well as efficient resource management, strong defences, and knowledge of the opponent's strategies. Each unit has strengths and weaknesses, optimal styles of use, and corresponding units against which it is vulnerable or well-suited. One praised feature of the game's units are their hierarchical proportionality- that is, an advanced unit being equal in combat terms to many weaker units, but taking a proportionately longer time to build. Units can vary in size, speed and the ability to give and take damage, generally depending on their tech level. Given their robotic nature, units are self-contained with no limiting factors such as fatigue, fuel or morale. The player can command a variety of units from fighter and bomber aircraft, to tanks and mechs, to ships and submarines. Near the bottom-right corner the Commander (with the yellow backpack) is visible assisting a factory in construction. File:Total annihilation screenshot 3.1415926.jpgĪn in-game screenshot of a Core base. The victory conditions of a multi-player game generally involve the elimination of all enemy units, but the aim of single player campaign missions can be more specialized. Once given its commands, the unit will go about them automatically thus minimizing the need for the player's attention to small, repetitive tasks. A feature of the game is the ability to easily "queue" the many commands for a unit or group of units, with types of commands including patrolling a route, constructing a defensive group of structures and assaulting the enemy. Every unit belongs to a level of technology (tech level) the higher the level, the more advanced the unit and the more resources and thus time required to construct it. Construction is governed by the possession of the game's two unlimited resources, Metal and Energy, and can be undertaken by factories or mobile construction units. The Commander, while a powerful combat unit, is vital to the player due to its ability to quickly construct units– thus, loss of a Commander is a critical event in any game. Normally, the player begins with the unique Commander unit, a mech with the ability to create structures to form a base and, by extension, a military force comprising a range of mobile units. 4.2 Total Annihilation: Battle Tactics Expansion Pack.4.1 Total Annihilation: Core Contingency Expansion Pack.It has sold 1.5 million copies worldwide and is regarded by many as one of the best strategy games of all time. The game performed well commercially and critically. Battles take place against AI in a story-driven campaign, or against other players in a skirmish mode. The player also is concerned with gathering resources, reconnaissance and stealth, and evaluation of units and terrain. The efforts of the player are centred around constructing a defensive base and an offensive force, and conquering opponents. ![]() Total Annihilation is set in the far future in the midst of a galactic war, with battles taking place on the surface of planets and moons. Ī remake of the game with a completely 3D graphics engine (lacking any fixed camera angle), named Spring, has also been independently produced. Lead designer Chris Taylor went on, through Gas Powered Games, to create Supreme Commander popularly considered the "spiritual successor" of Total Annihilation. Two expansion packs were released, The Core Contingency on Ap and Battle Tactics on June 30, 1998. ![]() It was the first RTS game to feature 3D units and terrain. Total Annihilation is a real-time strategy video game created by Cavedog Entertainment and released on Septemby GT Interactive for Microsoft Windows and Mac OS.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |